![]() ![]() Part of my screen is obscured by the camera bevel on the front of my phone. The directional arrows sit askew of center in a subtle but distracting way. Some of the HUD and tooltips lack polish, though. The low bit sprite style is kind of old hat by this point, but Space Grunts 2 does look pretty good, even if it’s not groundbreaking. Their behavior doesn’t do your tactical play calling any favors. More than once has an enemy chased me tirelessly from room to room, finally catch me, and do nothing on their first turn, effectively wasting a big counter card I played. Without any hints of how they might act, you can find yourself throwing away valuable cards at them. When they do attack you, their plays are often a mystery to you. As you get further along, newer and stronger monsters appear, but they never feel like they belong in the environments that you find them skulking around in. Each of the worlds you progress through seem to share mostly the same biomes, and therefore a lot of the same enemy types. It almost always feels like it’s just a pile of stuff I found that I have no real attachment to, outside of just throwing it at things that are trying to kill me.Įnemies themselves seem to just appear out of nowhere, with little rhyme or reason. But I never feel like my deck has character, or even some sort of win condition. Some attacks can even affect enemies and terrain outside of the combat. The rules are straight forward you and your opponent play cards one at a time, which resolve to do damage, heal, gain armor, or some mixture of those things. But they spawn unreliably, and often it’s just easier to run to the exit than it is to find one of these things.Īll this makes combat feel a bit uneven as well. One lets you access all of your healing cards at once. Some can change one card type into a different one. There are ways to affect your deck after you make it, but most of them involve finding little kiosk structures placed around the map. Over a dozen runs in, and I am no closer to understanding how to gather them in such a way as to create a competent deck.Įnemies themselves seem to just appear out of nowhere, with little rhyme or reason It takes several runs to really get the hang of what these items do. These are all the options you have when it comes to dealing with whatever’s bothering you. Whenever you run into an obstacle or an enemy, a hand of those cards is drawn. (Speaking of decks, check out our list of the best mobile card games for more games like this). These are floating icons that turn into cards upon pick up, and are added to your deck. While navigating these dungeons, you’ll also be picking up weapons and items. Every run can feel like a speed run, and it never feels like you’re being forced to overthink your next few steps in order to make ‘the right move.’ It can be a freeing feeling to know that most moves feel like they can be the right move at all times. There are often a bevy of ways to solve some problems. The procedurally generated maps are small and (mostly) easy to navigate. ![]() That isn’t to say that OrangePixel doesn’t have its own ideas about what could change about this popular indie game framework. Space Grunts 2 values speed over anything else.
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